Use an Anvil to repair equipment, combine enchantments, or rename an item.
Craft Anvil
4 × Iron Ingot + 3 × Block of Iron → 1 × Anvil
Ingredients
Apply an enchanted book
- Put the equipment you want to keep in the left slot.
- Put an Enchanted Book in the right slot.
- Check the resulting enchantments and experience-level cost, then take the result. The book is consumed.
The enchantment must support the equipment and be compatible with its existing enchantments. Check the enchantment reference before combining. Swapping the two input items can change the result or cost, so compare both arrangements when combining equipment or books.
Combine enchantment levels
Two copies of the same enchantment at the same level combine into the next level, up to that enchantment’s maximum. For example, Sharpness II plus Sharpness II gives Sharpness III. If their levels differ, the higher level is kept. Different compatible enchantments can coexist on the result.
Repair equipment
You can combine two matching equipment items to combine their remaining durability with a repair bonus. For equipment that accepts a repair material, put that material in the right slot instead. Each unit restores up to one quarter of the item’s maximum durability.
An anvil preserves compatible enchantments when repairing. Combining equipment in a crafting grid removes non-curse enchantments, so use the anvil when those enchantments matter. Mending provides another way to repair equipment using collected experience.
Experience costs and repeated work
The displayed price is paid in experience levels. Repairing and combining can increase the item’s prior-work penalty: the next penalty is twice the larger input penalty, plus one. Starting from unused items, repeated work can produce penalties of 1, 3, 7, 15, and 31 levels, before other costs are added.
Survival operations costing 40 levels or more are too expensive. Renaming alone is an exception: its price is capped at 39 levels and it does not increase the prior-work penalty. Check the preview before taking the output; these penalties are not the complete price of an operation.